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Updates will come thick and fast, sometimes as often as multiple updates a day. A bunch of unfinished features will be disabled whilst we finish them up. This will be the buggiest and busiest stage of the beta. Stage 1 will be move at a breakneck speed. I wanted to provide some info on exactly how we’re going to run the beta and what you can expect if you choose to take part. Yup the title includes the word beta, that’s because it’s really not very far off now. Conveniently wallpaper-sized (click for full-size)!
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In seriousness though, Armagon took this really pretty screenshot of a desert biome with a planet in the background.
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The bandits decided they really, really wanted that burrito– and who could blame them? Here is a screenshot from her final moments. All she had to defend herself with was a burrito. :DĮarlier, my Glitch was tragically accosted by bandits. Today we’re doing some play testing to see what else we’ve gotta fix. Lore was completed for the Avian, Glitch and Floran dungeons.īuffs that allow the player to run faster and jump higher for a period of time were configured and are being added to certain consumables! And we’ve continued configuring NPCs. Making it more obvious when the player has gotten too cold, or starts drowning, because those things were annoyingly easy to miss before. Past couple of days have been dedicated to things like making our status effects more UI friendly. Then I stood on my ship eating hundreds of loaves of poisonous banana bread and healing myself with pie. Testing this out involved applying a damage status effect to banana bread and varying levels of the gradual healing status effect to a few other foods. I spent a lot of time today trying to make sure the “gradual healing” status effect wasn’t too powerful or too weak. Got some more blocks in, did some more dungeon work, fixed some bugs- particularly one with the placement of consumables in the player’s hand. We’ve also quickly made a tree “brush” for dungeon generation keys that lets us make sure we’ve got some trees spawning in places like…Glitch villages, for instance. We’ve been configuring all these status effects, but until now haven’t had a way to indicate to the player exactly what was going on. Blueprints for these can typically be found in villages of the corresponding race.A *big important thing* we managed to get in today was support for status effect icons. In order to take advantage of more exotic crops found across the galaxies, the player will need to craft a Kitchen Counter.Įach race has a selection of five recipes that they begin the game knowing. Each race has different recipes to follow when doing Advanced cooking. With Advanced cooking, players can craft more complex food items from their ingredients, which generally are more efficient at restoring the Hunger bar. Alien Meat is the simplest way to restore hunger, as random aliens can easily be hunted once the player has a bow, while Alien Bacon must be bought from food vendors.Īn example of the Kitchen Counter HUD, where Advanced Cooking takes place.Īdvanced cooking is done at a Wooden Cooking Table or Kitchen Counter. The only known items that are cooked on the Camp Fire are Raw Alien Meat, Raw Poultry, Raw Fish, and Alien Bacon. The Camp Fire is used to cook Raw Alien Meat into Cooked Alien Meat, Cooked Alien Meat into Meat Chunks, and Alien Bacon into Cooked Bacon, all of which can then be eaten by the player to restore hunger. Currently, there are two types of cooking: Camp Fire Cooking and Advanced Cooking.Ĭamp Fire cooking is done at a Camp Fire. Cooking is the act of refining food items in game to be eaten, ultimately to restore hunger.
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